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Friday, August 11, 2006

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DOTA1101E Fundamentals of DotA - 0 MC - Academic Year: 2006/2007 Semester: 1


14 Aug
Introduction to DotA
Course Preliminaries

15 Aug
DotA Concepts and Objectives
DotA Modes and Commands
Essential Map Locations

16 Aug
Heroes, Items and Resources Overview
Out: Research Essay Topics (5%)

17 Aug
Starting Items - Regeneration as Key
Unorganized Play (I) - Hard Truths, Feeders, Leavers and Total Assholes
Out: Lab #1 (1%) - Public Game Participation (Individual)

18 Aug
Hero Matchup Evaluation
Solo Lane Basics - Creep AI, Leeching, Pressing Advantages, the Slippery Slope

19 Aug
The First Level Ambush
Creepblocking and Creepluring

20 Aug
The Harrassment/Farming/Denial Trichotomy
Advanced Creepkilling - AOE Skills and Second Guessing
Individual Skills - Mobility and Animation Cancelling
Out: Lab #2 (2%) - Last Hits and Denial (Individual)
Lab #3 (1%) - Solo Competency (Individual)
Due: Lab #1

21 Aug
Common Hero Skill Builds
Economics of Item Builds
Classical Item Triangle and Gold Loop

22 Aug
Farming, Creeping, Ganking - Opportunity Costs
The Level Six Advantage - Ultimates and Mana Rationing
Unorganized Play (II) - Etiquette, Warnings, Communication
Out: Lab #4 (1%) - Dominating Pub Games (Individual)
Due: Lab #2 and #3

23 Aug
MIDMODULE BREAK AND MIDMODULE TEST (10%)

24 Aug
Eliminating Hesitation in Duels - Theory of Predecidability
Great Escapes - Terrain, Fog of War, Reverse-run Gambit
Advanced Chicken Usage

25 Aug
Partnership and 2v2 Lanes - Synergy and Sharing
Simple Combo Examples
Chasing and Cutting Losses

26 Aug
Game Period Discussion - Early, Middle, Late
Team Matchup Evaluation
Out: Lab #5 (3%) - Inhouse Game Participation (Group)
Due: Lab #4

27 Aug
Towers and Pushing - Siege Offence and Defence
Large-scale Engagements - Formations and Order of Battle

28 Aug
Introduction to Competitive Games
Competitive Drafting - Teampick and Allpick
Viable Heroes at the Top Level
Arguments For and Against a Personal Favourite
Out: Lab #6 (2%)- Drafting Application (Group)
Due: Lab #5

29 Aug
Strategic Initiative - Threats vs Answers
Team Metagaming and Focus - AOE, Superpush, Lategame Insurance
Recognizing Roles and Responsibilities

30 Aug
Essential Lane Control Components
Macro Map Control - The Value of Sight
Importance of Details - That Last Sliver of HP
Psychological Mastery - Bluffing, Concentration, Detachment
PRACTICAL EXAMINATION (10%) - 5v5 -AP

31 Aug
Version Quirks and Exploitation
Ethics of Backdooring
Due: Lab #6 and Research Essay

01 Sep
Importance of Physical Conditioning
Sensible Practice Scheduling and Exercises
The Big Day - Relaxation Techniques, Putting it all Together
ENDMODULE THEORY TEST (15%)

02 Sep
Addiction Awareness - DotA Anonymous
Career Opportunities
Summary

03 Sep
READING AND PLAYING DAY

04 to 06 Sep
FINAL EXAM (50%) - CyberGames Competition


Module Workload (A-B-C-D-E)*: 7-0-4-1-28

(*)
A: no. of lecture hours per week
B: no. of tutorial hours per week
C: no. of laboratory hours per week
D: no. of hours for projects, assignments, fieldwork etc per week
E: no. of hours for preparatory work by a student per week


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